Aug 25, 2005, 01:54 AM // 01:54
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#41
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Banned
Join Date: May 2005
Location: East Texas
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Quote:
Originally Posted by Aniewiel
Aron, you're going to find nearly equal numbers on both sides of the "equation" and a smaller but very articulate portion of the population who love both. Sadly, the two extremes don't get along too well and, often, threads like this end up an us vs. them discussions.
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Which is not the fault of the forum design.
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Aug 25, 2005, 02:45 AM // 02:45
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#42
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
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i got into this game with intentions of pveing only. after getting somewhere in pvp, i totally dropped pve.
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Aug 25, 2005, 03:58 AM // 03:58
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#43
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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If PvP wasn't fighting the same handful of group builds over and over again I'd enjoy it a lot more, I'm all about testing builds, experimenting with new and unique combinations and what not. I'm tired of spirit spammers, smite groups, spike teams, etc. Honestly, that shit over and over again makes me feel like I'm playing a board game as opposed to fighting in an RPG.
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Aug 25, 2005, 07:45 AM // 07:45
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#44
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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the new count so far then
like both = 11 inc me
like mainly pve or balance isssues (spirit spamming ect) put u off pvp = 5
PVE only = 6
not tried or not sure about pvp = 2
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Aug 25, 2005, 07:56 AM // 07:56
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#45
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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I enjoy both, but until NR is fixed I'm not going to be PvP'ing much. Having said that, lots of the PvE areas are becoming run-fests where everyone is trying to run everywhere (which I wouldn't have too much of an issue with, except it's clear that some of them are playing through for their first time). Playing with henchmen is ok, but a bit silly in an online game.
But then again, I haven't bothered to find a decent guild, been playing BF2 too much..
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Aug 25, 2005, 08:09 AM // 08:09
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#46
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Ascalonian Squire
Join Date: Jun 2005
Location: HA ID 1
Guild: Im Paper Nerf Scissors Rock Is [Fine]
Profession: Mo/
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I like em both.
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Aug 25, 2005, 08:26 AM // 08:26
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#47
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Im mostly a PvE player.
I dabble in PvP tho.
What I will say is that Im a good PvE player currently since I have 2 accounts & 6 20th level PvE characters BUT
PvP Im a "Noob" since Ive got little experiance in the arena's. Yea I know what the skills can do etc but after reading a fair number of threads in these forums I realise that skills that r effective in PvE r not neccessarily effective in PvP EG Firestorm.
So once I decide to go the PvP route Ill be doing it full time with no more PvE until the next expansion. This is what is required to be a good PvP player.
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Aug 25, 2005, 05:12 PM // 17:12
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#49
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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I have no interest in PvP and prefer to play 100% PvE.
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Aug 25, 2005, 09:21 PM // 21:21
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#50
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Academy Page
Join Date: Jun 2005
Location: New Carrollton, MD
Profession: R/Mo
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Quote:
Originally Posted by Kuku Monk
I'm PvE only. I've tried the PvP and it never really tickled my fancy, so when I finish up PvE it's uninstall time and new game time.
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that's my line of thinking.
but that is only for this game. I love the Siege-based PvP in other games like WoW or DAoC(pre-Trials of Atlantis), and I love First Person Shooters.
GW's brand of PvP just doesn't appeal to me very much. Perhaps it is because I don't understand it, but it seems like much more of a metagame dependant on your skill in creating Builds and Team Builds, than dependant on your individual skill as an individual player. You enter the arena, and it is one solely-focused-on-one-strategy Team Build vs. Another solely-focused-on-one-strategy Team Build, and may the best Team Build win.
I don't think ANet can cater to everyone here, and I don't think the ENTIRE playerbase can be made satisfied unless you seperate PvP and PvE and make it so that they are not dependent on one another. That is what I see as being the most major gripe in this game. If you make a PvP Character, level 20, 200 attribute points, and can only go to the PvP Arenas, there is no reason why you should be forced to play PvE in order to have your fun. you made a PvP character, for PvP. you should only have to play PvP to enjoy yourself.
I, as a PvE player, shouldn't have any need to go to the Hall of Heroes, Tombs or any other Team-Based Competitive PvP area. my PvE dungeons should not be locked/opened because someone lost/won 5 PvP Matches in a row.
My Ultimate Wish, and yes this is going to sound a tad bit selfish, is for ANet to split Team-Based Competitive PvP and PvE completely, make them independant of each other. Then Hire another development staff. They'd have one set of Devs for the PvE side, and another set for the PvP side. Both Dev teams could churn out new content and monitor balance, etc. for their particular side. That would mean, UAS, new PvP-only armors, new maps, new game modes, new skills(which wouldn't require worrying about PvE balance), new PvP-only weapons, More complex and detailed Stat Tracking(i.e. like Camelot Herald)etc. on the PvP side. from the PvE side we'd get New Areas, Dungeons, Monsters, Quests, Missions, PvE-Only Armors, PvE-Only skills, etc. and perhaps even a siege based PvP system for the PvE game, if they really want to include some form of PvP there. and nothing would be dependant on the other playstyle.
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Aug 25, 2005, 11:45 PM // 23:45
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#51
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Frost Gate Guardian
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Quote:
Originally Posted by Esprit
I disagree, because CS is a FPS, and Guild Wars is not in any way a FPS. The first person view is available, but the majority of people use the third person view, since it gives an overview of the area and gives players a better handle on what they are dealing with. And when you fight, aiming isn't really necessary, you just need to click the target.
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These are superficial diferences. The core strategic decisions are VASTLY closer to a shooter than any rpg.
By the way, it's no accident most of us pvp types thought this game was going to be "counter strike 3" (not really, but the analogy is close enough). We were effectively told that's what it was going to be. We were shown a preview, advertised to in effect, and encouraged to beleive that was what we would be getting.
The ONLY thing that really separates this game from the rich PvP environment is the idiotic skill unlocking. We had a fantastic game once upon a time, and now we have a horrible one. The most likely reason for the changes was an attempt to rebalance the game in favor of PvE types.
PvE types are simply not good enough to compete with PvP players. The advantage is NOT in the skills or the ability to rebuild the character, they are fundamentaly different games, with totaly different requirements. To be good in PvE requires a completely different mindset to that needed to outwit a human. We all know that a dedicated PvE'er can generaly do better on missions, and will usualy be much better at farming. Why then is it so hard to accept that the same things that make you better at one make you inferior at the other?
PvP players and PvE players should NEVER have to face each other in combat. It's not an enjoyable experience for either party. For the same reasons, you should never have to deal with a PvP player on a hard mission who's only trying to get someplace to cap a skill and hates every second of it.
The two crowds are simply not compatible. Sure there are those who dabble in both worlds, and most of them think they're very good at both. How many people think they're horrible drivers? EVERYBODY'S a great driver when you ask them. But ask any commercial driver his oppinion, and he'll tell you 90% of them should be given a lifetime bus pass and have their license cut up right in front of them.
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Aug 25, 2005, 11:57 PM // 23:57
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#52
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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I never liked PvP in any online game I have played before, so I thought I was a pure PvE player (typical for female gamers I guess). Untill I tried PvP in GW! I tried random arenas and was surprised I found it fun, but it was not untill I had started doing GvGs when I found out where the real FUN in GW is .
Since the monster AI is kinda simple, and one can learn agroing and pulling mobs rather fast, soon it becomes no challenge at all. Even UW / FoW - yea they're tough, but every time you go there, the monsters will act exactly the same way, coldfires are patrolling exactly the same paths over and over and over ... once you know them, they're no more a challenge.
Player opponents, on the other hand, can never cease to amaze you ... either with their brilliance or stupidity ^^.
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Aug 26, 2005, 12:11 AM // 00:11
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#53
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Originally Posted by Sayshina
Sure there are those who dabble in both worlds, and most of them think they're very good at both.
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Somehow the people I have met on GW are either bright, or aren't. In the first case they're good both in PvE and in PvP ... because they understand how the skills work, and have learned to play their class, and understand skills from other classes. They understand the difference between PvE and PvP and which skills work in one and don't in the other, etc. And then some people are just not able to do PvP at all, judging from how badly they suck already in PvE.
The 'PvP mindset' you mention comes mainly from a player's experience in PvP, and knowledge of existing builds, counters, etc. That all of course takes some time to acquire.
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Aug 26, 2005, 12:45 AM // 00:45
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#54
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Sayshina
These are superficial diferences. The core strategic decisions are VASTLY closer to a shooter than any rpg.
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Nonsense. There is no aiming, line of sight is usually uninteresting, much/most of the time you're not even watching the actual fighting but your skill, health, or energy bar or radar. There is nothing fps about combat in guild wars at all.
It is, on the other hand, quite similar to the combat in rpg's such as KOTOR.
Quote:
PvP players and PvE players should NEVER have to face each other in combat.
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Complete agreement. The PvP should be completely separated from the PvE.
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Aug 26, 2005, 12:46 AM // 00:46
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#55
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Banned
Join Date: May 2005
Location: East Texas
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Quote:
Originally Posted by Gwenhywar
And then some people are just not able to do PvP at all, judging from how badly they suck already in PvE.
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I hate 2 things with PVP:
1: what you said up there often has nothing to do with how good a person is, and rather is the fact that some idiot with a leadership desire gets pissy because someone like me, a maverick, refuses to be 'told' what the hell to do in the battle. I refuse. I have my own god damn mind, and I will make my own god damn tactical descision based on previous experience, and not a demand from a randomly teamed-up loudmouth. This of course results in them spraying spittle at the keyboard and having shit fits, but we seem to win the match, which of course leads me to the next reason:
2: If we are winning the match, people, stop friggin complaining. So my archer is not attacking the monk. Sue me. The warrior is crippled, bleeding, and is burnt to a cinder. Stop wasting your air and start using your skills. ANd then when we win the match, right before the last foe drops, you leave the map because I will not do #1 above. Sue me.
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Aug 26, 2005, 12:55 AM // 00:55
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#56
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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You shouldn't judge PvP by your experiences in Random Arena since it is to Guild Wars' PvP as finger painting is to Art. Fun, but messy and not something you'll end up bragging about.
The only thing worse than a Pick up Group is a Group that you and three others are randomly thrown into. Organized PvP is a different matter altogether, if you are having problems with your ego there, then it certainly isn't a problem Guild Wars can help you with.
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